Oct 03, 2007, 02:07 AM // 02:07
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#41
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Desert Nomad
Join Date: Mar 2006
Profession: W/
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Quote:
Originally Posted by Mordakai
I doubt it. I think Anet wants the Dwarves out of their mythos. After all, they seem pretty boring when compared to the Norn, Charr, Asura and Sylvari.
The fact that the Asura have become the new crafters of Tyria pretty much puts the nail in the coffin.
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This is a good point. The Norn, Charr, Asura, and Sylvari are all relatively original races, whereas the Dwarves are very much a RPG architype taken from Tolkien originally, though obviously Anet isn't the only (or the worst) culprit. It makes a lot of sense that now that Anet has some original races to put in, they want to bury the Dwarves.
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Oct 03, 2007, 02:33 AM // 02:33
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#42
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Academy Page
Join Date: Jun 2005
Profession: N/R
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Quote:
Originally Posted by iridescentfyre
This is a good point. The Norn, Charr, Asura, and Sylvari are all relatively original races, whereas the Dwarves are very much a RPG architype taken from Tolkien originally, though obviously Anet isn't the only (or the worst) culprit. It makes a lot of sense that now that Anet has some original races to put in, they want to bury the Dwarves.
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It seems that A-Net made new races, but it's more like they reskinned already existing races.
Asura: Small yet intelligent creatures that invent wondrous things but occasionally hurts others when their inventions go haywire. They used to live underground. They consider all other races as potential slave labor.
Gnomes: Small, Bearded, intelligent creatures that create wondrous unreliable inventions that hurt just about as much as they help. They usually live underground and consider all other races ignorant of their skills in a jokingly manner.
Charr: A tribal Warlike race that hates humans and want to rule the world by force and fire.
Orcs: A tribal warlike race that hates humans and want to rule the world by force and setting their foes on fire.
Slyvari: Nature people
Elves: Nature people with long pointy ears.
I hope I'm not the only one that sees the connection.
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Oct 03, 2007, 02:43 AM // 02:43
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#43
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Wilds Pathfinder
Join Date: Jun 2007
Profession: N/
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Does the dwarves turning into stone have anything to do with the Stone Summit?
Any clues on the reasons for the Stone Summit name?
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Oct 03, 2007, 02:52 AM // 02:52
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#44
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by draxynnic
I didn't say that it'd be found, or that they'd use it if it was found, or that there'd be enough of them left to form a viable population if it was used.
But it would be an interesting lore point if it turned out that they were originally created as stone in the initial battle against the Great Destroyer, and then got turned to flesh and blood so they could reproduce and build up numbers until the Great Destroyer arose again in EotN.
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ahh, got ya.
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Oct 03, 2007, 03:49 AM // 03:49
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#45
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by arsie
Does the dwarves turning into stone have anything to do with the Stone Summit?
Any clues on the reasons for the Stone Summit name?
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I've always assumed it was just the name of their original power base, somewhere in some part of the Shiverpeaks we never actually see.
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Oct 03, 2007, 02:25 PM // 14:25
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#46
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by Vanessa Dwager
It seems that A-Net made new races, but it's more like they reskinned already existing races.
Asura: Small yet intelligent creatures that invent wondrous things but occasionally hurts others when their inventions go haywire. They used to live underground. They consider all other races as potential slave labor.
Gnomes: Small, Bearded, intelligent creatures that create wondrous unreliable inventions that hurt just about as much as they help. They usually live underground and consider all other races ignorant of their skills in a jokingly manner.
Charr: A tribal Warlike race that hates humans and want to rule the world by force and fire.
Orcs: A tribal warlike race that hates humans and want to rule the world by force and setting their foes on fire.
Slyvari: Nature people
Elves: Nature people with long pointy ears.
I hope I'm not the only one that sees the connection.
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I think in this case the differences matter more than the similarities:
The Charr are "ork-like"; but now the Shamans have been overthrown, they could be a challenge to the gods themselves. Unlike orcs that (traditionally) serve a higher evil power, the "new" Charr have no masters.
The Asura are more goblin based than gnome based, at least originally. But, yes, the similarity has been pointed out before. The Aztec/Mayan theme is pretty original, though.
The Sylvari are actually the opposite of elves: They are the youngest race, and they have the least experience. Since they are born from pods (as opposed to elves which traditionally reproduce normally); they are pretty unique despite the whole "love nature" thing. Sylvari seem closer to Dryads than elves.
The Dwarves are different from all these because they were, well, Dwarves: short, stocky humanoids that lived underground and mined stuff. I mean, there was nothing unique about them. Of course now they are made of Stone, they are more unique, but I doubt Anet will allow us to play a Stone Dwarf... (it would ruin there uniqueness to see hundreds of stone dwarves in town selling crap).
Last edited by Mordakai; Oct 03, 2007 at 02:28 PM // 14:28..
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Oct 04, 2007, 04:28 AM // 04:28
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#47
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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It's very hard to come up with something entirely new in fantasy. As the previous poster stated, here the differences are more important than the similarities - and if nothing else, the fact that the Charr and Asura are a bit less like humans with only a couple of nonhuman features and maybe a different skin colour is a significant difference.
The Norn, for instance, remind me a lot of the Cheysuli from the Chronicles of the Cheysuli, after a growth spurt and with a little Norse mixed in.
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